Project Intero Week 6 (The Lost Update)
Week 6 started off on a high note! Using Cinemachine and Unity Timeline, I crafted the last 3 cutscenes, along with a secret ending hidden behind the credits.…
New Logo for No Purpose Indie
Created in Adobe Illustrator Draw, No Purpose Indie finally has a unique & original logo! This may have seemed like a no-brainer for me to do first, but…
Mind You Yoga – Web Design
I was hired by a Yoga Instructor @ Mind You Yoga to develop a website for her classes. A clean web interface with an inviting tone. A place…
Week 5 Update – Epic Cutscenes
Animating in Unity Timeline & Cinemachine Happy Tuesday Afternoon! Week 5 is now over and I’m now into my final week. As I have plenty left to do, I have decided to continue working on the game as a side project until I’m satisfied with it. BUT! As my challenge dictates – I must have…
Week 4 – Complete!
World Building, Animation and Cutscenes! Designing the second main area of the game I started using the Terrain Editor to design a background environment for my next level. I spent a good amount of time on this as I wanted it to look just right in every playable direction and I didn’t want to overload…
Week 3 Complete
Fire Attacks, New Models, Textures & Interactables. LOWPOLY Textures and Redesign of Plaza, Courtyard & the Broken Bridge. Character models / Animations have been added, Castle Guards at the roadblock, Broken Bridge complete with Armed Guards. Fire Attack including particle/wall collision, fire spread, damage to allies & animations for attacking, damage and enemy death. Here’s…
Week 2 Complete!
Big Visual & Mechanical Upgrade! This week started off slow as I began developing my project after finishing Brackeys RPG Tutorial. I started getting the “I don’t know what the hell I’m doing” feeling, as I now have to be original. So I started looking at a few assets & tutorials and eventually I started…
Week 1: It’s working! (ft. Wicklow)
Here is what I’ve updated since last week’s post. Equipment / Inventory System UI (Inventory) Redecorated Brackeys Level Design Included Training Grounds Added more assets Combat System / Enemy AI Animations Interactables Dialogue System (Coming Soon…) Intero Area 1 – Courtyard (Coming soon…) Of course, I ran into a few issues that may have taken…
Week 1 Started – Research & Design
Hey Guys! I’ve made a good start on my project. Nothing major in terms of development – but as I’m still new to Unity, I thought it’d be good to start off by following a few tutorials. While also looking at available assets and designing the characters, narrative and world/level design in my notebook. I’ve…
