Animating in Unity Timeline & Cinemachine Happy Tuesday Afternoon! Week 5 is now over and I’m now into my final week. As I have plenty left to do, I have decided to continue working on the game as a side project until I’m satisfied with it. BUT! As my challenge dictates – I must have …
Tag Archives: development
Week 2 Complete!
Big Visual & Mechanical Upgrade! This week started off slow as I began developing my project after finishing Brackeys RPG Tutorial. I started getting the “I don’t know what the hell I’m doing” feeling, as I now have to be original. So I started looking at a few assets & tutorials and eventually I started …
Week 1: It’s working! (ft. Wicklow)
There’s been some progress 😀 Here is what I’ve updated since last week’s post. Equipment / Inventory SystemUI (Inventory)Redecorated Brackeys Level DesignIncluded Training GroundsAdded more assetsCombat System / Enemy AIAnimationsInteractablesDialogue System (Coming Soon…)Intero Area 1 – Courtyard (Coming soon…) Of course, I ran into a few issues that may have taken hours / days to …