Week 6 started off on a high note! Using Cinemachine and Unity Timeline, I crafted the last 3 cutscenes, along with a secret ending hidden behind the credits. I was surprised how emotional I was getting as I designed these action scenes. Despite not knowing these characters for very long, I took on the challenge …
Tag Archives: narrative
Week 1: It’s working! (ft. Wicklow)
There’s been some progress 😀 Here is what I’ve updated since last week’s post. Equipment / Inventory SystemUI (Inventory)Redecorated Brackeys Level DesignIncluded Training GroundsAdded more assetsCombat System / Enemy AIAnimationsInteractablesDialogue System (Coming Soon…)Intero Area 1 – Courtyard (Coming soon…) Of course, I ran into a few issues that may have taken hours / days to …