Big Visual & Mechanical Upgrade! This week started off slow as I began developing my project after finishing Brackeys RPG Tutorial. I started getting the “I don’t know what the hell I’m doing” feeling, as I now have to be original. So I started looking at a few assets & tutorials and eventually I started …
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Week 1: It’s working! (ft. Wicklow)
There’s been some progress 😀 Here is what I’ve updated since last week’s post. Equipment / Inventory SystemUI (Inventory)Redecorated Brackeys Level DesignIncluded Training GroundsAdded more assetsCombat System / Enemy AIAnimationsInteractablesDialogue System (Coming Soon…)Intero Area 1 – Courtyard (Coming soon…) Of course, I ran into a few issues that may have taken hours / days to …
Week 1 Started – Research & Design
Hey Guys! I’ve made a good start on my project. Nothing major in terms of development – but as I’m still new to Unity, I thought it’d be good to start off by following a few tutorials. While also looking at available assets and designing the characters, narrative and world/level design in my notebook. I’ve …
Here’s the Plan…
You must be mad. Why else would you have come here? I have taken the challenge to creating a basic template of a 3D Action RPG in 4-6 weeks working full-time. With combat inspired by early game Kingdom Hearts 1 and an Environment inspired by JAK II. These are my Key Goals for the end …
Who I am (and why I’m doing this…)
Starting a a Film Director / Editor & Animator, I broke into the Games Industry by joining Black Shamrock Studio as a Quality Assurance Member & Narrative Editor on their project: Paranoia Happiness is Mandatory. My contract with them ended as the game was ready to be shipped on PC, PS4 & Xbox. I want …
