Week 6 started off on a high note! Using Cinemachine and Unity Timeline, I crafted the last 3 cutscenes, along with a secret ending hidden behind the credits. I was surprised how emotional I was getting as I designed these action scenes. Despite not knowing these characters for very long, I took on the challenge …
Tag Archives: timeline
Week 5 Update – Epic Cutscenes
Animating in Unity Timeline & Cinemachine Happy Tuesday Afternoon! Week 5 is now over and I’m now into my final week. As I have plenty left to do, I have decided to continue working on the game as a side project until I’m satisfied with it. BUT! As my challenge dictates – I must have …
Week 4 – Complete!
World Building, Animation and Cutscenes! Designing the second main area of the game I started using the Terrain Editor to design a background environment for my next level. I spent a good amount of time on this as I wanted it to look just right in every playable direction and I didn’t want to overload …
Week 1 Started – Research & Design
Hey Guys! I’ve made a good start on my project. Nothing major in terms of development – but as I’m still new to Unity, I thought it’d be good to start off by following a few tutorials. While also looking at available assets and designing the characters, narrative and world/level design in my notebook. I’ve …
