Week 6 started off on a high note! Using Cinemachine and Unity Timeline, I crafted the last 3 cutscenes, along with a secret ending hidden behind the credits. I was surprised how emotional I was getting as I designed these action scenes. Despite not knowing these characters for very long, I took on the challenge …
Tag Archives: developer
New Logo for No Purpose Indie
No Purpose Indie Logo Colour Alternative Created in Adobe Illustrator Draw, No Purpose Indie finally has a unique & original logo! This may have seemed like a no-brainer for me to do first, but in all honesty, my time as a Graphic Designer had scared me away from designing my own logo, as I tend …
Week 3 Complete
Fire Attacks, New Models, Textures & Interactables. LOWPOLY Textures and Redesign of Plaza, Courtyard & the Broken Bridge. Character models / Animations have been added, Castle Guards at the roadblock, Broken Bridge complete with Armed Guards. Fire Attack including particle/wall collision, fire spread, damage to allies & animations for attacking, damage and enemy death. Here’s …
Week 2 Complete!
Big Visual & Mechanical Upgrade! This week started off slow as I began developing my project after finishing Brackeys RPG Tutorial. I started getting the “I don’t know what the hell I’m doing” feeling, as I now have to be original. So I started looking at a few assets & tutorials and eventually I started …
