Project Intero Week 6 (The Lost Update)

Week 6 started off on a high note! Using Cinemachine and Unity Timeline, I crafted the last 3 cutscenes, along with a secret ending hidden behind the credits. I was surprised how emotional I was getting as I designed these action scenes. Despite not knowing these characters for very long, I took on the challenge …

Week 3 Complete

Fire Attacks, New Models, Textures & Interactables. LOWPOLY Textures and Redesign of Plaza, Courtyard & the Broken Bridge. Character models / Animations have been added, Castle Guards at the roadblock, Broken Bridge complete with Armed Guards. Fire Attack including particle/wall collision, fire spread, damage to allies & animations for attacking, damage and enemy death. Here’s …

Week 2 Complete!

Big Visual & Mechanical Upgrade! This week started off slow as I began developing my project after finishing Brackeys RPG Tutorial. I started getting the “I don’t know what the hell I’m doing” feeling, as I now have to be original. So I started looking at a few assets & tutorials and eventually I started …

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